

But it can still be annoying when the problem arises, especially in that quest since you are guided by a gang of NPCs through a dungeon (you don't have your items available to you at that moment). Lunden on January 19, Yeah, if you wait long enough I assume they will continue as normally. though after i did this a few times and the dates went to negatives this stop responing my Day went to negative idk if there is a way to fix that but at 4000 time scale you can travel a small distance and have many many days pass. SO i set my time Scale to 400 to find out what would happen. The default is 20, so 3 minutes of play = an hour. That's probably too high for most people. Remember: 1 min of game time = the number you set in minutes, so a value of 90 would mean that an hour and half passes for every minute you play. My guess is the maximum is 255 or 256 though I've never tested it. It has to do with the way memory is stored in computers. J-u-i-c-e (author) from Waterloo, On on January 26, The timescale probably has a maximum value anything above that value will cause it to 'roll over' into negative numbers (and eventually back into positive ones again). In Oblivion i was able to use a MOD to change the Scale when you sleep from hours to days witch was most helpful. Im going to do a hole lot more playing with it, mostly i just wont a way to make things repopulate faster without giving my self items or a huge advantage and with out causing glitches. SLerpCloseColor is believed to be unused by the game.Ender on January 28, yeah it does go back to positives though after you make it roll into negatives if you rest one or two days it will jump back to negatives :P. SEnvReduceColor is believed to be unused by the game. SBumpFadeColor is believed to be unused by the game.

Extremely high values will cause a glare line.įSunGlareSize=(.,-0.0001,0,0.0001.) sBumpFadeColor Setting this to 0 will not disable sun glare, and negative values act the same as positive values. Negative values have the same effect as positive values.įSunBaseSize=(.,-0.0001,0,0.0001.) fSunGlareSize įSunGlareSize sets the amount of sun glare. Setting it to 0 will remove the sun altogether, albeit the day will still be lit. In testing, no difference was noticed.įAlphaReduce=(.,-0.0001,0,0.0001.) fSunBaseSize įSunBaseSize sets the sun's base size. Setting it to 0 will disable all rain and snow.īPrecipitation=(0,1) fAlphaReduce įAlphaReduce is believed to be unused by the game. In testing, it did not disable fog when set to 0.īFogEnabled=(0,1) bPrecipitation īPrecipitation toggles precipitation. BFogEnabled is believed to be unused by the game.
